$this->bga->userPreferences
Read a player’s preferences configured in gamepreferences.json. Preferences customize the interface for an individual player.
API
get(int $playerId, int $prefId): ?int
Return the player’s cached preference value, or null if unset. The player argument is an ID; $prefId is the ID in the configuration file.
The framework maintains the cache when players change their preferences or open a running turn-based table. Games should use the front-end preferences API to change preferences and respond to interface changes.